Tonight I'll share some pics of my latest creations as well as start working on my boss robot ( I have more than enough stuff from the old days to build something suitably monstrous).Įlectroplates: Woohoo, now I can finally tank railgun shots while I mozy on across the map. Please jump on the forums, on our social media spaces ( Facebook / Twitter) if you like (or hate) this idea and then we’ll get an idea of how much dev time we should spend making it happen versus doing other things.Re installed it two nights ago due to support from it's early alpha days I was rewarded with a bunch of GC and a 7 day premium boost, sweet There are so many additions to the game since I last jammed that I can see myself getting back into this game in a big way. Based on your feedback, we can put more devs on it if it’s something that you feel is more important than more game modes for example. This work will take a long time so we’re mentioning this early on to get an understanding from you in the community as to how important to Robocraft you think this is. Essentially we want to push diversity by making physics matter more in your builds.Īdding this comes at a cost though - time and resource. Smaller, lighter, more nimble Robots may emerge, unable to defend a point but be very good in many other roles. Robots packing lots of health will be less agile also. Weapons and hardware tend to be heavy too, so Robots packing a bigger punch will tend to be less agile. We’d like to inject some more realistic physics into the game by making Mass (and the way you distribute that mass) much more important.
![power booster robocraft power booster robocraft](http://robocraft.ru/files/robots/LEGO/Boost/lego_boost_pcb1.jpg)
![power booster robocraft power booster robocraft](https://5.imimg.com/data5/XN/EL/SC/SELLER-37666060/5v-dc-dc-boost-step-up.jpg)
Physics and Long Term DiversityĬPU progression will provide some diversity with each Tier feeling quite different to the next, with Robots getting bigger as you go up the Tiers but we’d love to provide more diversity in future by adding some more realistic physics into the game.į = ma, Newton’s famous second law of motion denotes that heavy things accelerate and decelerate more slowly, which reduces their ability to change direction. Please give us your thoughts and feedback on this. The CPU caps are there to prevent new users having to fight Robots much bigger than they can build themselves and to provide a level playing field for competitive play.Tier 2 will have a cap of 1250, Tand Tier 4 1750.Tier 1 will have a CPU cap of 1000, so any Robot larger than that will be Tier 2.Players reach the max CPU of 2000 by Level 50.Players earn 25 CPU each time they Level Up.
![power booster robocraft power booster robocraft](https://5.imimg.com/data5/TS/DT/PT/SELLER-37666060/dc-dc-step-up-150w-boost-converter-10-32v-500x500.jpg)
New players will start with a max CPU of 750.Something we’d like to introduce in future but haven’t yet planned in is CPU progression akin to previous versions of Robocraft. We will also rebalance both weapon damage and Nano healing to compensate for the removal of Boosts we’ll let you know in advance as to what these changes will be. The Boosts HUD will be removed from the game as it will no longer be needed. Speed Boost will remain (under the hood only) as adding more Thrusters will still make you go faster.
Power booster robocraft update#
Some new players don’t find the Boost system as intuitive as we’d like and a majority of the community seem to want us to remove the Boosts, as they encourage min/max build behavior such as ‘block spamming’ and so we have decided that next week we will release an update with both Damage and Health Boosts removed. Boosts be gone!īoosts are a game mechanic in Robocraft they are a set of percentages that are applied to a Robot’s health, speed, and damage when building.
![power booster robocraft power booster robocraft](https://i.pinimg.com/originals/6a/30/85/6a3085a0127c93906ab5a8d9517a6195.jpg)
Many of you in the community have given us feedback since the Infinity Update and we have been gathering this feedback and wanted to let you know of some plans. We will release details about it in a week or so, so keep an eye on the blog for more info on that. We have something really special lined up for Christmas another really huge update with loads of new content and some awesome new features. We’re really pleased that, on the whole, you liked the new direction. First off, thank you to everyone that recently re-joined the community and all newcomers since we released the Infinity update.